Game engine
is a software used to create video games and further develop them. Game
engine software is used by developers to create games for mobile
devices, personal computers, and consoles. Game developers use 2D or 3D
based game engine software to plan and code the game quickly and easily.
The vital function of the game engine include collision detection,
physics engine, scripting, sound, animation, artificial intelligence,
and memory management. Of late, most game engines are built on higher
level languages such as Java and C.NET, Python, or Lua Script. Most 3D
games are now GPU-limited, which nullifies the possible slowdown because
of translation overheads, while the developers get benefit in terms of
improved productivity and reduced time of coding.
This trend of game engine is driven by
companies such as Microsoft to gain a technological lead over other
companies. Microsoft uses game engine for Xbox (Video gaming brand of
Microsoft). It has developed XNA as a software development kit for its
all the video games on Xbox. Unity 4, CryENGINE 3, HeroEngine, App Game
Kit, Gamebryo, Havok Vision Engine, and Infernal Engine are some of the
best rated game engines currently used in the market.
There are various factors driving the
growth of the game engine market. One of the driving factor is the
hassle free operation or the ease of operation provided by the software
to the developer. In addition, the rising demand for different gaming
applications by end users is also driving the growth of the game engine
market, as demand will encourage the vendors to develop more advanced
software. Furthermore, increase in mobile and PC gaming preference by
customers drives the growth of the game engine market providing vendors
ready customer base to cater. Improved infrastructure, integration of
game development and publishing businesses, and improved computing power
at lower costs are some of the factors driving the growth of the game
engine market.
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The end user can experience high speed
with advanced graphics due to these driving factors. Improved
infrastructure in terms of better broadband and Wi-Fi connection
globally enables the user to use improved bandwidth, online gaming,
network based multiplayer gaming, and social gaming. However, high cost
of software for vendors is a restraining factor of the game engine
market. Ever changing demand of customers and rapidly changing
technologies is another concern for this market. Vendors invest huge
capital in research and development for the software of game engines,
change in demand over short period of time hampers the growth of the
global game engine market.
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