Neuro-gaming
technology
is an advanced gaming technology that involves utilization of
brain–computer interfaces such as the electroencephalography (EEG)
technology. This technology allows users to interact with the game
without using any traditional controller. If a player wants to watch
the brain activity of other users, he/she can play the game in the
multiplayer mode. The purpose of neuro-gaming technology is not only
the entertainment. It also focuses on healthcare and the well-being
of the people. Neuro-gaming technology also helps in treating brain
disorders such as post-traumatic stress disorder (PTSD) and
attention deficit hyperactivity disorder (ADHD).
‘NeuroRacer’ is one of the
earliest neuro-games. It is a racing game which is designed to
improve the cognitive functioning of aging adults. ‘Throw Trucks
with Your Mind’ is another neuro-game. It permits users to pick up
and throw objects by mentally blocking distractions. ‘NeuroMage’
is another neuro-game, by which users can easily learn new spellings.
Neuro-gaming technology enables game developers to design games to
improve physiological factors such as health, brainpower and skills
of the players. Developers use the most recent, cognitive, emotional,
behavioral and sensory technologies for creating advanced gaming
systems such as neuro-games. Neuro-gaming technologies use a broad
array of inputs for playing games such as brain waves, player’s
heart rate, hand and body gestures, changing emotional state, and
pupil dilation. The neuro-gaming technology leverages on other major
technologies such as virtual reality, augmented reality, and haptic
sensation systems for making new games.
The global neuro-gaming technology
market is primarily driven by increasing usage of computers, laptops,
and smartphones among users and rising development of brain computer
interfaces (BCIs) in advanced gaming systems. This is primarily
because most users prefer smart devices such as computers, laptops,
and smart phones for playing video games. Additionally, rise in the
demand for advanced technologies and tools for adding more
functionality and features to games is anticipated to boost the
demand for neuro-gaming technology across the globe in the near
future. This is primarily because developers of the neuro-game
technology are emphasizing the development of advanced gaming
technologies in order to attract new customers and retain the
existing customers.
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The global neuro-gaming technology
market can be segmented based on component, deployment, end-user, and
region. In terms of component, the market can be classified into
software, hardware, and services. Based on deployment, the
neuro-gaming technology market can be categorized into cloud-based
and on-premise. In terms of end-user, the market can be divided into
industrial, commercial, and residential. Among these, the industrial
segment can be further classified into defense, health care, sports,
and education.
In terms of region, the global
neuro-gaming technology market can be segmented into North America,
Middle East & Africa, Europe, South America, and Asia Pacific.
The neuro-gaming technology market in North America is estimated to
expand at a substantial rate during the forecast period. North
America is among early adopters of the neuro-gaming technology due to
presence of a large number of innovative developers in the region.
Furthermore, continuous growth of the gaming industry in the region
is fueling the neuro-gaming technology market in North America. The
neuro-gaming technology market in Asia Pacific is anticipated to
expand significantly during the forecast period. Demand for the
neuro-gaming technology in the region is primarily generated from
countries such as China, India, and Japan. Furthermore, increasing
adoption of advanced gaming technologies and rising awareness among
users are expected to create new growth opportunities for the
neuro-gaming technology market in Asia Pacific in the next few years.
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